----------------
Dam Exterior
Extra - total_boundings: {'x1': -13000.0, 'x2': 8800.0, 'y1': -900.0, 'y2': 8500.0}
Extra - polygon: [[-7700.0, 8500.0], [-7700.0, 5500.0], [-8400.0, 5300.0], [-13000.0, 5300.0], [-13000.0, -200.0], [-10600.0, -200.0], [-10600.0, 1400.0], [-10100.0, 1600.0], [-8150.0, 1900.0], [-8150.0, 2600.0], [-7500.0, 2600.0], [-4700.0, 2600.0], [-4100.0, 2600.0], [-4100.0, 5700.0], [-3500.0, 5800.0], [-1300.0, 5800.0], [-1000.0, 5600.0], [-1000.0, 4800.0], [750.0, 4800.0], [750.0, 6400.0], [1600.0, 6400.0], [1600.0, 5500.0], [2200.0, 5200.0], [2200.0, 500.0], [2600.0, 300.0], [2600.0, -900.0], [6300.0, -900.0], [8200.0, 0.0], [8800.0, 0.0], [8800.0, 8500.0]]
Extra - asset_id: collision_camera_005
Hint Features - Elevator, Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 34; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_missiletank
  > Elevator to Area 2 Dam Entryway
      Trivial

> Elevator to Area 2 Dam Interior; Heals? False
  * Layers: default
  * Elevator to Wave Beam & Transport to Dam Exterior West/Elevator to Area 2 Dam Exterior; Custom name: Dam Exterior Elevator West
  * Extra - actor_name: LE_Platform_Elevator_FromArea02B
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea02B
  > Teleporter
      Trivial
  > Door to Metroid Caverns Entrance (Bottom)
      Baby Metroid or Lay Any Bomb
  > Door to Metroid Caverns Entrance (Top)
      Trivial
  > Door to Rock Icicle Corridor
      Trivial
  > Event - Teleporter Unlocked
      Trivial

> Elevator to Area 2 Dam Entryway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Lightning Armor & Transport to Dam Exterior East/Elevator to Area 2 Dam Exterior; Custom name: Dam Exterior Elevator East
  * Extra - actor_name: LE_Platform_Elevator_FromArea02C
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea02C
  > Pickup (Missile Tank)
      Any of the following:
          Morph Ball and Space Jump
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # IBJ
          Infinite Bomb Jump (Advanced) and Lay Bomb
  > Save Station Right
      Trivial
  > Door to Critter Playground
      Trivial
  > Tunnel to Critter Playground
      Morph Ball
  > Top of Wall
      Any of the following:
          Space Jump
          # IBJ
          Infinite Bomb Jump (Advanced) and Lay Bomb
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost

> Save Station Left; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation001
  > Door to Rock Icicle Corridor
      Trivial

> Save Station Right; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation002
  > Elevator to Area 2 Dam Entryway
      Trivial

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 2 (Dam Exterior) - Dam Exterior Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_02_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_02_02
  > Elevator to Area 2 Dam Interior
      Trivial

> Door to Arachnus Arena; Heals? False
  * Layers: default
  * Missile Door to Arachnus Arena/Door from Dam Exterior
  * Extra - actor_name: Door004
  * Extra - actor_type: doorclosedpower
  > Next to Arachnus Arena
      Trivial

> Door to Metroid Caverns Entrance (Bottom); Heals? False
  * Layers: default
  * Access Locked to Metroid Caverns Entrance/Door to Dam Exterior (Bottom)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerclosed
  > Elevator to Area 2 Dam Interior
      Baby Metroid or Lay Any Bomb

> Door to Metroid Caverns Entrance (Top); Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Entrance/Door to Dam Exterior (Top)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 2 Dam Interior
      Trivial

> Door to Rock Icicle Corridor; Heals? False
  * Layers: default
  * Power Beam Door to Rock Icicle Corridor/Door to Dam Exterior
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 2 Dam Interior
      Trivial
  > Save Station Left
      Trivial
  > Door to Exterior Alpha+ Arena
      Any of the following:
          Space Jump
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # IBJ
          Infinite Bomb Jump (Intermediate) and Lay Bomb
          All of the following:
              # Spider Ball
              Use Spider Ball
              Any of the following:
                  Lightning Armor
                  Hazard Runs (Beginner) and Hazard Damage ≥ 325
  > Top of Wall
      Any of the following:
          Space Jump or Use Spider Ball
          # IBJ
          Infinite Bomb Jump (Intermediate) and Lay Bomb

> Door from Maintenance Tunnel; Heals? False
  * Layers: default
  * Access Closed to Maintenance Tunnel/Door to Dam Exterior
  * Extra - actor_name: Door014
  * Extra - actor_type: doorclosedpower
  > Next to Arachnus Arena
      Trivial

> Door to Critter Playground; Heals? False
  * Layers: default
  * Power Beam Door to Critter Playground/Door to Dam Exterior
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 2 Dam Entryway
      Trivial

> Door to Exterior Alpha+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Exterior Alpha+ Arena/Door to Dam Exterior
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Door to Rock Icicle Corridor
      Trivial
  > Start Point (Top)
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Dam Exterior Teleporter Unlocked
  > Elevator to Area 2 Dam Interior
      Trivial

> Tunnel to Critter Playground; Heals? False
  * Layers: default
  * Tunnel to Critter Playground/Tunnel to Dam Exterior
  > Elevator to Area 2 Dam Entryway
      Morph Ball

> Top of Wall; Heals? False
  * Layers: default
  > Elevator to Area 2 Dam Entryway
      Trivial
  > Door to Rock Icicle Corridor
      Trivial
  > Door to Exterior Alpha+ Arena
      Diagonal Bomb Jump (Advanced) and Lay Bomb
  > Next to Arachnus Arena
      Trivial

> Start Point (Top); Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_001
  > Door to Exterior Alpha+ Arena
      Trivial

> Next to Arachnus Arena; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Arachnus
  > Door to Arachnus Arena
      Any of the following:
          Disabled Final Boss Arachnus
          Enabled Final Boss Arachnus and All DNA
  > Door from Maintenance Tunnel
      Trivial
  > Top of Wall
      Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)
  > Event - Credits (Arachnus Final Boss)
      After Area 2 (Dam Exterior) - Arachnus

> Event - Credits (Arachnus Final Boss); Heals? False
  * Layers: final-boss-arachnus
  * Event Credits
  > Next to Arachnus Arena
      Trivial

----------------
Arachnus Arena
Extra - total_boundings: {'x1': -3100.0, 'x2': -900.0, 'y1': 4500.0, 'y2': 5600.0}
Extra - polygon: [[-3100.0, 5600.0], [-3100.0, 4500.0], [-850.0, 4500.0], [-850.0, 5600.0]]
Extra - asset_id: collision_camera_006
Hint Features - Boss, Chozo Statue
> Pickup (Spring Ball); Heals? False
  * Layers: final-boss-not-arachnus
  * Pickup 37; Category? Major
  * Extra - actor_name: LE_PowerUp_Springball
  * Extra - actor_type: powerup_springball
  > Room Center
      Trivial

> Door from Dam Exterior; Heals? False
  * Layers: default
  * Access Closed to Dam Exterior/Door to Arachnus Arena
  * Extra - actor_name: Door004
  * Extra - actor_type: doorclosedpower
  > Room Center
      Trivial

> Tunnel to Fan Funnel; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Fan Funnel/Tunnel to Arachnus Arena
  > Room Center
      Trivial

> Event - Arachnus; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Arachnus
  > Room Center
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_007
  > Pickup (Spring Ball)
      After Area 2 (Dam Exterior) - Arachnus and Disabled Final Boss Arachnus
  > Door from Dam Exterior
      Trivial
  > Tunnel to Fan Funnel
      Lay Any Bomb
  > Event - Arachnus
      Any of the following:
          # Energy Requirements
          Combat (Advanced) or Normal Damage ≥ 199
          Combat (Beginner) and Normal Damage ≥ 99
          Combat (Intermediate) and Normal Damage ≥ 65

----------------
Fan Funnel
Extra - total_boundings: {'x1': -1000.0, 'x2': 700.0, 'y1': 3900.0, 'y2': 4900.0}
Extra - polygon: [[-1000.0, 4900.0], [-1000.0, 3900.0], [700.0, 3900.0], [700.0, 4900.0]]
Extra - asset_id: collision_camera_007
> Tunnel to Arachnus Arena; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Arachnus Arena/Tunnel to Fan Funnel
  > Tunnel to Maintenance Tunnel
      Any of the following:
          Lay Power Bomb
          Lay Bomb and Use Spring Ball

> Tunnel to Maintenance Tunnel; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Maintenance Tunnel/Tunnel to Fan Funnel
  > Tunnel to Arachnus Arena
      All of the following:
          Lay Any Bomb
          Any of the following:
              Disabled Final Boss Arachnus
              Enabled Final Boss Arachnus and All DNA

----------------
Critter Playground
Extra - total_boundings: {'x1': -1850.0, 'x2': 2700.0, 'y1': -900.0, 'y2': 3800.0}
Extra - polygon: [[-1850.0, 3800.0], [-1850.0, -900.0], [2700.0, -900.0], [2700.0, 300.0], [2300.0, 500.0], [2300.0, 3800.0]]
Extra - asset_id: collision_camera_008
Hint Features - Baby Blocks
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 35; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_missiletank
  > Door to Rock Icicle Corridor
      All of the following:
          Baby Metroid
          Any of the following:
              # Hang off ledge and jump left
              High Jump Boots
              # From the ledge
              Morph Ball and Unmorph Extend (Intermediate)
  > Tunnel to Dam Exterior
      Lay Any Bomb
  > Below Baby Blocks
      Baby Metroid

> Door to Dam Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Dam Exterior/Door to Critter Playground
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Below Baby Blocks
      Morph Ball

> Door to Inner Alpha Arena; Heals? False
  * Layers: default
  * Power Beam Door to Inner Alpha Arena/Door to Critter Playground
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Door to Rock Icicle Corridor
      Trivial
  > Start Point
      Trivial

> Door to Rock Icicle Corridor; Heals? False
  * Layers: default
  * Power Beam Door to Rock Icicle Corridor/Door to Critter Playground
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      # Hang off ledge and jump right
      Baby Metroid and Movement (Intermediate)
  > Door to Inner Alpha Arena
      Trivial
  > Below Baby Blocks
      Trivial

> Tunnel to Dam Exterior; Heals? False
  * Layers: default
  * Tunnel to Dam Exterior/Tunnel to Critter Playground
  > Pickup (Missile Tank)
      All of the following:
          Any of the following:
              # Climb the shaft
              Climb Rooms Vertically (No High Jump)
              High Jump Boots and Super Jump (Advanced)
          Any of the following:
              # Collect the pickup
              Lay Any Bomb
              All of the following:
                  # Freeze the left Rock Icicle and Melee Clip left https://youtu.be/FVdiaUALOvw
                  Ice Beam and Morph Ball and Stand on Frozen Enemy (Beginner) and Out of Bounds Movement (Beginner)
                  Any of the following:
                      Charge Beam and Melee Clip (Intermediate)
                      Phase Drift and Melee Clip (Advanced)

> Below Baby Blocks; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      All of the following:
          Baby Metroid
          Any of the following:
              Use Spider Ball
              All of the following:
                  # Freeze a Moheek https://youtu.be/TjVwz2ZOIg4
                  Ice Beam
                  Any of the following:
                      Charge Beam and Stand on Frozen Enemy (Beginner)
                      Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Intermediate)
              All of the following:
                  # Aim up while jumping so the Baby can break a block https://youtu.be/fcLnCxG4DRo
                  Movement (Beginner)
                  Any of the following:
                      Super Jump (Advanced) or Climb Rooms Vertically (High Jump)
                      Morph Ball and Unmorph Extend (Intermediate)
  > Door to Dam Exterior
      Morph Ball
  > Door to Rock Icicle Corridor
      Any of the following:
          Single-wall Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
          All of the following:
              # Freeze the left Moheek https://youtu.be/TjVwz2ZOIg4
              Ice Beam and Stand on Frozen Enemy (Beginner)
              Charge Beam or Freeze Enemy with Melee (Intermediate)
          All of the following:
              # Get up with HJ
              High Jump Boots
              Super Jump (Intermediate) or Wall Jump (Beginner)

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_006
  > Door to Inner Alpha Arena
      Trivial

----------------
Metroid Caverns Entrance
Extra - total_boundings: {'x1': -14800.0, 'x2': -12900.0, 'y1': -5000.0, 'y2': 3500.0}
Extra - polygon: [[-14800.0, 3500.0], [-14800.0, -5000.0], [-12900.0, -5000.0], [-12900.0, 3500.0]]
Extra - asset_id: collision_camera_023
Hint Features - Baby Blocks
> Door to Dam Exterior (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Dam Exterior/Door to Metroid Caverns Entrance (Bottom)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerclosed
  > Door to Metroid Caverns Save Station
      Trivial

> Door to Dam Exterior (Top); Heals? False
  * Layers: default
  * Power Beam Door to Dam Exterior/Door to Metroid Caverns Entrance (Top)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Save Station
      Trivial

> Door to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Save Station/Door to Metroid Caverns Entrance
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Door to Dam Exterior (Bottom)
      Trivial
  > Door to Dam Exterior (Top)
      Trivial
  > Door to Metroid Caverns Ammo Recharge Station Access
      Trivial
  > Pickup (Super Missile Tank)
      All of the following:
          # Break the Bomb block
          Lay Any Bomb
          # Remove the outer blocks
          Baby Metroid or Super Missile
          # Cross the crumble blocks
          Phase Drift or Space Jump or Movement (Beginner) or Use Spider Ball or Use Spring Ball
  > Tunnel to Spike Ravine (Bottom)
      Morph Ball
  > Tunnel to Spike Ravine (Top)
      Lay Any Bomb

> Door to Metroid Caverns Ammo Recharge Station Access; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Ammo Recharge Station Access/Door to Metroid Caverns Entrance
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Save Station
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 39; Category? Minor
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_supermissiletank
  > Door to Metroid Caverns Save Station
      Trivial

> Tunnel to Spike Ravine (Bottom); Heals? False
  * Layers: default
  * Tunnel to Spike Ravine/Tunnel to Metroid Caverns Entrance (Bottom)
  > Door to Metroid Caverns Save Station
      Morph Ball

> Tunnel to Spike Ravine (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Spike Ravine/Tunnel to Metroid Caverns Entrance (Top)
  > Door to Metroid Caverns Save Station
      Morph Ball

----------------
Spike Ravine
Extra - total_boundings: {'x1': -16000.0, 'x2': -14700.0, 'y1': -4000.0, 'y2': -2200.0}
Extra - polygon: [[-16000.0, -2200.0], [-16000.0, -4000.0], [-14700.0, -4000.0], [-14700.0, -2200.0]]
Extra - asset_id: collision_camera_024
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 32; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_senergytank
  > Tunnel to Metroid Caverns Entrance (Bottom)
      Morph Ball

> Tunnel to Metroid Caverns Entrance (Bottom); Heals? False
  * Layers: default
  * Tunnel to Metroid Caverns Entrance/Tunnel to Spike Ravine (Bottom)
  > Pickup (Aeion Tank)
      Any of the following:
          # IBJ from below
          Simple IBJ
          All of the following:
              # Dodge the spikes
              Morph Ball
              Any of the following:
                  # With Space Jump
                  Space Jump and Movement (Intermediate)
                  # With Super Jump and Unmorph Extend https://youtu.be/UxgWgzcCDxk
                  High Jump Boots and Super Jump (Expert) and Unmorph Extend (Advanced)
  > Tunnel to Metroid Caverns Entrance (Top)
      Single-wall Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)

> Tunnel to Metroid Caverns Entrance (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Entrance/Tunnel to Spike Ravine (Top)
  > Pickup (Aeion Tank)
      Any of the following:
          Grapple Beam
          All of the following:
              # Damage Boost up the spikes to reach the item https://youtu.be/rfZa-HK-3mE
              Morph Ball and Mid-Air Morph (Advanced) and Damage Boost (Expert) and Movement (Expert) and Wall Jump (Advanced)
              Lightning Armor or Normal Damage ≥ 60
          # Spider Boost
          Spider Boost (Beginner) and Can Spider Boost
  > Tunnel to Metroid Caverns Entrance (Bottom)
      Morph Ball

----------------
Metroid Caverns Ammo Recharge Station Access
Extra - total_boundings: {'x1': -16000.0, 'x2': -14700.0, 'y1': 1542.68994140625, 'y2': 2300.0}
Extra - polygon: [[-16000.0, 2300.0], [-16000.0, 1542.68994140625], [-14700.0, 1542.68994140625], [-14700.0, 2300.0]]
Extra - asset_id: collision_camera_025
> Door to Metroid Caverns Entrance; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Entrance/Door to Metroid Caverns Ammo Recharge Station Access
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Ammo Recharge Station
      Varia Suit

> Door to Metroid Caverns Ammo Recharge Station; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Ammo Recharge Station/Door to Metroid Caverns Ammo Recharge Station Access
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Entrance
      Varia Suit

----------------
Metroid Caverns Maze
Extra - total_boundings: {'x1': -11200.0, 'x2': -8600.0, 'y1': -5100.0, 'y2': -3500.0}
Extra - polygon: [[-11200.0, -3500.0], [-11200.0, -5100.0], [-8600.0, -5100.0], [-8600.0, -3500.0]]
Extra - asset_id: collision_camera_026
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 36; Category? Minor
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_missiletank
  > Tunnel to Metroid Caverns Save Station
      Lay Any Bomb

> Tunnel to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Save Station/Tunnel to Metroid Caverns Maze
  > Pickup (Missile Tank)
      Lay Any Bomb

----------------
Metroid Caverns Save Station
Extra - total_boundings: {'x1': -13000.0, 'x2': -11000.0, 'y1': -6300.0, 'y2': -3700.0}
Extra - polygon: [[-13000.0, -3700.0], [-13000.0, -6300.0], [-11000.0, -6300.0], [-11000.0, -3700.0]]
Extra - asset_id: collision_camera_027
> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge001
  * Extra - actor_type: weightactivatedplatform
  > Save Station
      Trivial
  > Door to Metroid Caverns Entrance
      Trivial
  > Door to Metroid Caverns Alpha Arena North West
      Trivial
  > Door to Metroid Caverns Alpha Arena East Access
      Trivial
  > Tunnel to Metroid Caverns Maze
      Lay Any Bomb

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation003
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation003
  > Energy Recharge Station
      Trivial

> Door to Metroid Caverns Entrance; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Entrance/Door to Metroid Caverns Save Station
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Door to Metroid Caverns Alpha Arena North West; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Alpha Arena North West/Door to Metroid Caverns Save Station
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Door to Metroid Caverns Alpha Arena East Access; Heals? False
  * Layers: default
  * Access Open to Metroid Caverns Alpha Arena East Access/Door to Metroid Caverns Save Station
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 48
  > Energy Recharge Station
      Trivial

> Tunnel to Metroid Caverns Maze; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Maze/Tunnel to Metroid Caverns Save Station
  > Energy Recharge Station
      Morph Ball

----------------
Metroid Caverns Alpha Arena North West
Extra - total_boundings: {'x1': -18600.0, 'x2': -12900.0, 'y1': -6800.0, 'y2': -5300.0}
Extra - polygon: [[-18600.0, -5300.0], [-18600.0, -6800.0], [-12900.0, -6800.0], [-12900.0, -5300.0]]
Extra - asset_id: collision_camera_028
Hint Features - Alpha Metroid
> Door to Metroid Caverns Lobby; Heals? False
  * Layers: default
  * Charge Beam Door to Metroid Caverns Lobby/Door to Metroid Caverns Alpha Arena North West
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Room Center
      Trivial

> Door to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Save Station/Door to Metroid Caverns Alpha Arena North West
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Alpha Metroid West
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_003_Checkpoint
  > Door to Metroid Caverns Lobby
      Any of the following:
          High Jump Boots or Gravity Suit or Space Jump or Single-wall Wall Jump (Beginner) or Use Spider Ball
          All of the following:
              Lay Bomb
              # Infinite Bomb Jump from water
              Mid-Air Morph (Intermediate) or Diagonal Bomb Jump (Beginner) or Infinite Bomb Jump (Intermediate)
          # Start from the very edge to reach the ledge https://youtu.be/7dhwZuT3kLk
          Morph Ball and Super Jump (Advanced) and Unmorph Extend (Intermediate)
  > Door to Metroid Caverns Save Station
      Any of the following:
          Gravity Suit or Space Jump or Single-wall Wall Jump (Beginner) or Super Jump (Beginner) or Use Spider Ball
          All of the following:
              High Jump Boots
              Any of the following:
                  # Movement is a late jump
                  Movement (Beginner) or Super Jump (Beginner)
                  Morph Ball and Unmorph Extend (Intermediate)
          All of the following:
              Lay Bomb
              # Infinite Bomb Jump from water
              Mid-Air Morph (Beginner) or Diagonal Bomb Jump (Beginner) or Infinite Bomb Jump (Intermediate) or Use Spring Ball
  > Event - Alpha Metroid
      Defeat Alpha Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 179; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_003
  > Room Center
      Trivial

----------------
Metroid Caverns Lobby
Extra - total_boundings: {'x1': -21850.0, 'x2': -18500.0, 'y1': -8100.0, 'y2': -5400.0}
Extra - polygon: [[-21850.0, -5400.0], [-21850.0, -8100.0], [-18500.0, -8100.0], [-18500.0, -5400.0]]
Extra - asset_id: collision_camera_029
> Door to Metroid Caverns Alpha Arena North West; Heals? False
  * Layers: default
  * Charge Beam Door to Metroid Caverns Alpha Arena North West/Door to Metroid Caverns Lobby
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Door to Metroid Caverns Alpha Arena South West
      Varia Suit
  > Door to Metroid Caverns Teleporter
      Varia Suit

> Door to Metroid Caverns Alpha Arena South West; Heals? False
  * Layers: default
  * Wave Beam Door to Metroid Caverns Alpha Arena South West/Door to Metroid Caverns Lobby
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Alpha Arena North West
      Varia Suit
  > Start Point
      Trivial

> Door to Metroid Caverns Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Teleporter/Door to Metroid Caverns Lobby
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Alpha Arena North West
      Varia Suit

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_004
  > Door to Metroid Caverns Alpha Arena South West
      Varia Suit

----------------
Metroid Caverns Alpha Arena South West
Extra - total_boundings: {'x1': -25900.0, 'x2': -21750.0, 'y1': -8400.0, 'y2': -6100.0}
Extra - polygon: [[-25900.0, -6100.0], [-25900.0, -8400.0], [-21750.0, -8400.0], [-21750.0, -6100.0]]
Extra - asset_id: collision_camera_030
Hint Features - Alpha Metroid, Heated Room
> Door to Metroid Caverns Lobby; Heals? False
  * Layers: default
  * Wave Beam Door to Metroid Caverns Lobby/Door to Metroid Caverns Alpha Arena South West
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Event - Alpha Metroid
      Varia Suit and Defeat Alpha Metroid
  > Start Point
      Varia Suit

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Alpha Metroid Heat
  > Pickup (DNA)
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_004_Checkpoint
  > Door to Metroid Caverns Lobby
      Varia Suit

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 180; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_004
  > Door to Metroid Caverns Lobby
      Trivial

----------------
Metroid Caverns Alpha Arena East Access
Extra - total_boundings: {'x1': -11200.0, 'x2': -7400.0, 'y1': -6500.0, 'y2': -5100.0}
Extra - polygon: [[-11200.0, -5100.0], [-11200.0, -6500.0], [-7400.0, -6500.0], [-7400.0, -5100.0]]
Extra - asset_id: collision_camera_031
> Tunnel to Metroid Caverns Alpha Arena East; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Alpha Arena East/Tunnel to Metroid Caverns Alpha Arena East Access
  > Door to Metroid Caverns Save Station
      Lay Any Bomb
  > Start Point
      Morph Ball

> Door to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Access Open to Metroid Caverns Save Station/Door to Metroid Caverns Alpha Arena East Access
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 49
  > Tunnel to Metroid Caverns Alpha Arena East
      Any of the following:
          Lay Power Bomb
          All of the following:
              Lay Bomb
              Any of the following:
                  Use Spring Ball
                  # Lay a Bomb before the fan and move right to be propelled upwardshttps://youtu.be/iGcQA25DM_Y
                  Movement (Intermediate)

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_007
  > Tunnel to Metroid Caverns Alpha Arena East
      Lay Any Bomb

----------------
Metroid Caverns Teleporter
Extra - total_boundings: {'x1': -18600.0, 'x2': -7600.0, 'y1': -8600.0, 'y2': -7000.0}
Extra - polygon: [[-18600.0, -7000.0], [-18600.0, -8200.0], [-15600.0, -8200.0], [-14300.0, -8600.0], [-12000.0, -8600.0], [-11400.0, -8500.0], [-7600.0, -8500.0], [-7600.0, -7000.0]]
Extra - asset_id: collision_camera_032
Hint Features - Chozo Seal, Heated Room, Teleporter
> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 2 (Dam Exterior) - Metroid Caverns Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_02_03
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_02_03
  > Below Pickup
      Varia Suit

> Door to Metroid Caverns Lobby; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Lobby/Door to Metroid Caverns Teleporter
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Below Pickup
      Varia Suit

> Door to Metroid Caverns Alpha+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Alpha+ Arena/Door to Metroid Caverns Teleporter
  * Extra - actor_name: Door022
  * Extra - actor_type: doorpowerpower
  > Right of Missile Block
      All of the following:
          Varia Suit
          Any of the following:
              Gravity Suit or Ice Beam or Morph Ball or Space Jump
              # Boost off the left side of the Chute Leech near its peak https://youtu.be/ALxqgGCN0kI?t=6
              Damage Boost (Intermediate) and Normal Damage ≥ 20
  > Start Point
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 38; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_missiletank
  > Below Pickup
      Morph Ball and Varia Suit

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Metroid Caverns Teleporter Unlocked
  > Below Pickup
      Trivial

> Below Pickup; Heals? False
  * Layers: default
  > Teleporter
      Varia Suit
  > Door to Metroid Caverns Lobby
      Varia Suit
  > Pickup (Missile Tank)
      Varia Suit and Destroy Blob Throwers/Steel Orbs and Lay Any Bomb
  > Event - Teleporter Unlocked
      Trivial
  > Right of Missile Block
      All of the following:
          Varia Suit and Shoot Any Missile
          Any of the following:
              High Jump Boots or Space Jump
              Mid-Air Morph (Intermediate) and Lay Bomb
              # Requires a precise button speed to gain the perfect height needed https://youtu.be/HzVUSS4h8EU
              Morph Ball and Super Jump (Advanced) and Unmorph Extend (Advanced)

> Right of Missile Block; Heals? False
  * Layers: default
  > Door to Metroid Caverns Alpha+ Arena
      All of the following:
          Varia Suit
          Any of the following:
              Gravity Suit or Ice Beam or Space Jump or Use Spider Ball
              # Unmorph at the ceiling to grab the ledge https://youtu.be/xzjJjZDal84
              Diagonal Bomb Jump (Intermediate) and Lay Bomb
              # Boost off the right side of the Chute Leech near its peak https://youtu.be/ALxqgGCN0kI
              Damage Boost (Intermediate) and Normal Damage ≥ 20
  > Below Pickup
      Varia Suit and Shoot Any Missile

> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_005
  > Door to Metroid Caverns Alpha+ Arena
      Varia Suit

----------------
Exterior Alpha+ Arena
Extra - total_boundings: {'x1': -11450.0, 'x2': -7600.0, 'y1': 5500.0, 'y2': 8000.0}
Extra - polygon: [[-11450.0, 8000.0], [-11450.0, 5500.0], [-7600.0, 5500.0], [-7600.0, 8000.0]]
Extra - asset_id: collision_camera_033
Hint Features - Alpha Metroid
> Door to Serene Shelter; Heals? False
  * Layers: default
  * Super Missile Door to Serene Shelter/Door to Exterior Alpha+ Arena
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Door to Dam Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Dam Exterior/Door to Exterior Alpha+ Arena
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Alpha Metroid+; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Alpha Metroid+ North
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_001_Checkpoint
  > Door to Serene Shelter
      Trivial
  > Door to Dam Exterior
      Trivial
  > Event - Alpha Metroid+
      Defeat Alpha Metroid+

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 177; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_001
  > Room Center
      Trivial

----------------
Serene Shelter
Extra - total_boundings: {'x1': -14400.0, 'x2': -11350.0, 'y1': 5500.0, 'y2': 7800.0}
Extra - polygon: [[-14400.0, 7800.0], [-14400.0, 5500.0], [-11350.0, 5500.0], [-11350.0, 7800.0]]
Extra - asset_id: collision_camera_034
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 33; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_supermissiletank
  > Door to Exterior Alpha+ Arena
      Morph Ball

> Door to Exterior Alpha+ Arena; Heals? False
  * Layers: default
  * Super Missile Door to Exterior Alpha+ Arena/Door to Serene Shelter
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Pickup (Super Missile Tank)
      Any of the following:
          # To reach the tunnel and collect the pickup with Bombs
          Simple IBJ
          All of the following:
              Morph Ball
              # Reaching the tunnel
              Space Jump or Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Use Spider Ball
              Any of the following:
                  # Collecting the pickup
                  Lay Bomb
                  # Melee Clip under the top blocks and hold right https://youtu.be/J1Ah6rkxmlA
                  Melee Clip (Intermediate) and Out of Bounds Movement (Beginner)
                  All of the following:
                      # Power Bomb Way
                      Lay Power Bomb
                      Any of the following:
                          Phase Drift or Space Jump
                          # Lay PB next to Bomb block and respin once the blocks break
                          Movement (Intermediate)

----------------
Metroid Caverns Alpha+ Arena
Extra - total_boundings: {'x1': -7700.0, 'x2': -4200.0, 'y1': -8400.0, 'y2': -7100.0}
Extra - polygon: [[-7700.0, -7100.0], [-7700.0, -8400.0], [-4200.0, -8400.0], [-4200.0, -7100.0]]
Extra - asset_id: collision_camera_035
Hint Features - Alpha Metroid, Heated Room
> Door to Metroid Caverns Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Teleporter/Door to Metroid Caverns Alpha+ Arena
  * Extra - actor_name: Door022
  * Extra - actor_type: doorpowerpower
  > Room Center
      Varia Suit

> Event - Alpha Metroid+; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Alpha Metroid+ Heat
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_005_Checkpoint
  > Door to Metroid Caverns Teleporter
      Varia Suit
  > Event - Alpha Metroid+
      Varia Suit and Defeat Alpha Metroid+

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 181; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_005
  > Room Center
      Trivial

----------------
Inner Alpha Arena
Extra - total_boundings: {'x1': -4100.0, 'x2': -1750.0, 'y1': 3100.0, 'y2': 4200.0}
Extra - polygon: [[-4100.0, 4200.0], [-4100.0, 3100.0], [-1750.0, 3100.0], [-1750.0, 4200.0]]
Extra - asset_id: collision_camera_036
Hint Features - Alpha Metroid
> Door to Critter Playground; Heals? False
  * Layers: default
  * Power Beam Door to Critter Playground/Door to Inner Alpha Arena
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Alpha Metroid North
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_006_Checkpoint
  > Door to Critter Playground
      Trivial
  > Event - Alpha Metroid
      Defeat Alpha Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 182; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_006
  > Room Center
      Trivial

----------------
Rock Icicle Corridor
Extra - total_boundings: {'x1': -4200.0, 'x2': -1750.0, 'y1': 2342.35009765625, 'y2': 3100.0}
Extra - polygon: [[-4200.0, 3100.0], [-4200.0, 2342.35009765625], [-1750.0, 2342.35009765625], [-1750.0, 3100.0]]
Extra - asset_id: collision_camera_037
> Door to Dam Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Dam Exterior/Door to Rock Icicle Corridor
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Door to Critter Playground
      Trivial

> Door to Critter Playground; Heals? False
  * Layers: default
  * Power Beam Door to Critter Playground/Door to Rock Icicle Corridor
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Door to Dam Exterior
      Trivial

----------------
Maintenance Tunnel
Extra - total_boundings: {'x1': 580.0, 'x2': 1900.0, 'y1': 4102.5, 'y2': 5400.0}
Extra - polygon: [[580.0, 5400.0], [580.0, 4102.5], [1900.0, 4102.5], [1900.0, 5400.0]]
Extra - asset_id: collision_camera_038
> Door to Dam Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Dam Exterior/Door from Maintenance Tunnel
  * Extra - actor_name: Door014
  * Extra - actor_type: doorclosedpower
  > Tunnel to Fan Funnel
      Lay Any Bomb

> Tunnel to Fan Funnel; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Fan Funnel/Tunnel to Maintenance Tunnel
  > Door to Dam Exterior
      Morph Ball

----------------
Metroid Caverns Ammo Recharge Station
Extra - total_boundings: {'x1': -17200.0, 'x2': -15900.0, 'y1': 1542.68994140625, 'y2': 2300.0}
Extra - polygon: [[-17200.0, 2300.0], [-17200.0, 1542.68994140625], [-15900.0, 1542.68994140625], [-15900.0, 2300.0]]
Extra - asset_id: collision_camera_039
> Metroid Caverns Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge001
  * Extra - actor_type: weightactivatedplatform
  > Door to Metroid Caverns Ammo Recharge Station Access
      Trivial

> Door to Metroid Caverns Ammo Recharge Station Access; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Ammo Recharge Station Access/Door to Metroid Caverns Ammo Recharge Station
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Metroid Caverns Ammo Recharge Station
      Trivial

----------------
Metroid Caverns Alpha Arena East
Extra - total_boundings: {'x1': -7500.0, 'x2': -4300.0, 'y1': -6700.0, 'y2': -5400.0}
Extra - polygon: [[-7500.0, -5400.0], [-7500.0, -6700.0], [-4300.0, -6700.0], [-4300.0, -5400.0]]
Extra - asset_id: collision_camera_040
Hint Features - Alpha Metroid
> Tunnel to Metroid Caverns Alpha Arena East Access; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Alpha Arena East Access/Tunnel to Metroid Caverns Alpha Arena East
  > Room Center
      Morph Ball and Defeat Alpha Metroid

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 2 (Dam Exterior) - Alpha Metroid South
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_007_Checkpoint
  > Tunnel to Metroid Caverns Alpha Arena East Access
      Any of the following:
          Simple IBJ
          All of the following:
              Any of the following:
                  # Break the Bomb block
                  Lay Power Bomb
                  All of the following:
                      Lay Bomb
                      Mid-Air Morph (Beginner) or Use Spring Ball
              Any of the following:
                  # Exit the room
                  Single-wall Wall Jump (Beginner) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
                  Mid-Air Morph (Beginner) and Lay Bomb
  > Event - Alpha Metroid
      Defeat Alpha Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 183; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_007
  > Room Center
      Trivial

